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 Post subject: Ioilo's bug list
PostPosted: Fri Aug 26, 2011 7:54 pm 
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Joined: Thu Apr 28, 2011 5:15 pm
Posts: 11
Here are the list of bugs and/or complications i have found so far:
  • Stat gain - i cannot be certain on what the gain speeds where on the pre-alpha but they seem way to fast here. i went from 40 strength to 80 in little over an hour.
  • Rabbits - They seem a bit weak, they can easily be killed by a newbie char with under 2% melee, they should have more life, id say 30-40% more
  • Skeletons - their hit-points seem correct, however they do small amounts of damage, i was at 35% Battle Defense and i could easily tank 2-3 of them.
  • Skeleton Lords - They follow you at a much farther range then skeletons, its actually quite hard to evade them. However their damage is slightly too high, their hitpoints seems right. Perhaps keep them under the crypt only?
  • Orc - They rummage corpse's, they shouldnt.
  • Blacksmiths - wont buy the hatchets looted from skeletons
  • Magic - There seems to be a big bug with this at lower %. I assume the lower scrolls dropped from skeletons and orcs would privde decent skill gains at 0% magic, however i just could not get a cast off, Draconis bumped me up to 5% magic and i could cast a Mani once out of 10 tries. I think the % required on cast needs to be rebalanced.
  • Crypt - the skeletons below will go into combat and attack players above. they dont come thru the floor they can just hit you.
Ioilo
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 Post subject: Re: ChaosSam's bug list
PostPosted: Fri Aug 26, 2011 8:05 pm 
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Joined: Wed May 04, 2011 7:39 pm
Posts: 4
I agree, the stat gains are pretty fast. I started with 30 and shot to 70ish in under an hour.

I thought the rabbits were fine, they are pretty abundant so u can easily move onto another.

Its really hard though to determine any true accuracy because of so little creature info about the prealpha out there. In the enigmauo wiki the rabbits have 12 strength, thats a pretty common range for small critters.

I also noticed that the skills gump sends to a minimized scroll when you right click, it should close out. im going to be on pretty late tonight, hopefully ill see u guys on. im still trying to find out how to get to the labyrinth! lol

Buffett is my name in-game. I ran into you Ioilo last night but i think u were afk?
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 Post subject: Re: ChaosSam's bug list
PostPosted: Sat Aug 27, 2011 11:55 am 
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Joined: Mon Apr 25, 2011 8:22 pm
Posts: 720
Website: http://www.enigmauo.com
Quote:
Here are the list of bugs and/or complications i have found so far:
  • Stat gain - i cannot be certain on what the gain speeds where on the pre-alpha but they seem way to fast here. i went from 40 strength to 80 in little over an hour.
  • Rabbits - They seem a bit weak, they can easily be killed by a newbie char with under 2% melee, they should have more life, id say 30-40% more
  • Skeletons - their hit-points seem correct, however they do small amounts of damage, i was at 35% Battle Defense and i could easily tank 2-3 of them.
  • Skeleton Lords - They follow you at a much farther range then skeletons, its actually quite hard to evade them. However their damage is slightly too high, their hitpoints seems right. Perhaps keep them under the crypt only?
  • Orc - They rummage corpse's, they shouldnt.
  • Blacksmiths - wont buy the hatchets looted from skeletons
  • Magic - There seems to be a big bug with this at lower %. I assume the lower scrolls dropped from skeletons and orcs would privde decent skill gains at 0% magic, however i just could not get a cast off, Draconis bumped me up to 5% magic and i could cast a Mani once out of 10 tries. I think the % required on cast needs to be rebalanced.
  • Crypt - the skeletons below will go into combat and attack players above. they dont come thru the floor they can just hit you.
Ioilo
  • I lowered the stat gain greatly last night. I tested it for a while and it seemed much improved. However a thing like this takes time to fine tune.
  • Rabbits are a bit weak, ill increase their hit points by about 30%
  • I think their damage seems low due to plate armor. Its currently pretty overpowered. Youll see a 30-40% decrease in plate armor value.
  • The skeleton lord has a much farther range, i do agree they are hard to evade. Ill take a look at their AI.
  • Orc's shouldn't rummage, ill fix this on tonight's restart.
  • Oddly enough, i totally forgot about this. I had planned to add hatchets to vendors sell list but for a low amount considering they are very easily acquired. I guess i just never got around to it. Look for this tonight after restart.
  • Magic, quite the bug skill atm. Im still trying to find out any information on spells. Im going to take time with this one, i do not want mages to be the superior template here. Need to make sure it balances with a warrior.
  • I was quite aggravated with the crypt bug, im working on a fix for the underground attacking.
Nice finds Ioilo, glad to see your testing and reporting. I just hope everyone currently realizes this is what they are logged in for.
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 Post subject: Re: ChaosSam's bug list
PostPosted: Sun Aug 28, 2011 10:26 pm 
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Joined: Thu Apr 28, 2011 5:15 pm
Posts: 11
Update on some more issues:
  • Orcs, Orc Captains and Skeleton Lords are to weak. Id easily say they need a +30% buff.
  • Children now are correctly dropping loot but still do not cause you to go crim after attacking.
  • Labyrinth switches can be triggered thru walls.
  • Myndon is way to weak. 4 of us dropped him in seconds.
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