First Dawn
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A few gump errors
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Author:  Denaro [ Tue Apr 12, 2016 10:11 pm ]
Post subject:  A few gump errors

For me at least, I double checked to be sure that I'm fully patched and it seems that I am. Large crates open as a backpack and the corpse container is modern. Also children disappear when you attack them and reappear once killed. Metal chests open as backpacks.

Attachments:
child combat.jpg
child combat.jpg [ 79.1 KiB | Viewed 1901 times ]
crate.jpg
crate.jpg [ 73.05 KiB | Viewed 1902 times ]
corpse.jpg
corpse.jpg [ 111.97 KiB | Viewed 1902 times ]

Author:  Draconis [ Thu Apr 14, 2016 11:52 pm ]
Post subject:  Re: A few gump errors

Nice to see you Denaro.

I'll definitely look into this, and determine if it is a patching issue or a needed fix. Im certain all older containers created before the last gump fix i made are still storing the wrong ids.

Author:  Denaro [ Sun Apr 17, 2016 7:57 pm ]
Post subject:  Re: A few gump errors

Nice to see you too Drac :)

Here's another issue, zombies are their original body texture when stationary.

Attachments:
zombies.jpg
zombies.jpg [ 33.27 KiB | Viewed 1893 times ]

Author:  Draconis [ Sat Apr 23, 2016 3:42 pm ]
Post subject:  Re: A few gump errors

Crate gumps should be fixed. Tho i have not yet tested their workings once crafted with carpentry.

The zombie animations is actually a wrong set of frames for the walk block using a bad RGB pallete. How they appear idle is the correct "texture". Ill patch this soon once i get this enormous Publish 3 ready for packaging ;).

Author:  Denaro [ Mon Apr 25, 2016 4:39 am ]
Post subject:  Re: A few gump errors

Awesome can't wait!

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