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A few gump errors https://enigmauo.com/forums/viewtopic.php?t=601 |
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Author: | Denaro [ Tue Apr 12, 2016 10:11 pm ] | ||||
Post subject: | A few gump errors | ||||
For me at least, I double checked to be sure that I'm fully patched and it seems that I am. Large crates open as a backpack and the corpse container is modern. Also children disappear when you attack them and reappear once killed. Metal chests open as backpacks.
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Author: | Draconis [ Thu Apr 14, 2016 11:52 pm ] |
Post subject: | Re: A few gump errors |
Nice to see you Denaro. I'll definitely look into this, and determine if it is a patching issue or a needed fix. Im certain all older containers created before the last gump fix i made are still storing the wrong ids. |
Author: | Denaro [ Sun Apr 17, 2016 7:57 pm ] | ||
Post subject: | Re: A few gump errors | ||
Nice to see you too Drac Here's another issue, zombies are their original body texture when stationary.
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Author: | Draconis [ Sat Apr 23, 2016 3:42 pm ] |
Post subject: | Re: A few gump errors |
Crate gumps should be fixed. Tho i have not yet tested their workings once crafted with carpentry. The zombie animations is actually a wrong set of frames for the walk block using a bad RGB pallete. How they appear idle is the correct "texture". Ill patch this soon once i get this enormous Publish 3 ready for packaging . |
Author: | Denaro [ Mon Apr 25, 2016 4:39 am ] |
Post subject: | Re: A few gump errors |
Awesome can't wait! |
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