Changes
- Mining will now reveal you if hidden.
- Handaxe speed and damage somewhat reduced.
- Mace speed and damage increased.
- Maces also require 5 less strength to equip (80)
- Grandmastering Magic Defense will now be acquirable.
- Kai Xen will only let you summon 1 Corp Wolf at a time.
- Poker blinds will correctly show below each players name plates.
- Rocks can no longer be double-clicked to start the mining sequence.
- Removed stone/item labels from all items.
- Fixed bug with Frum Tok walking through walls.
- Backpacks will no longer be removable and fixed a reported flaw involving them.
- Players who have already removed their backpack will have them replaced.
- Myndon will now use more spells and be much harder.
- Myndon and Knights will now drop colored gorgets.
Additions
- Stealth added.
- Tailoring added.
- Alchemy added.
The following housing changes are not yet determined to be permanent.
Housing Changes
- House doors can now be used from inside without a key.
- Owners may now lock down items (no secures, no keys)
- Non-locked down items still DO NOT decay
- Any locked down items MAY BE STOLEN by using stealing. (this does not apply to overloaded or high weight containers)
- Contents inside containers may be stolen also.
Additional Changes/Information
- Stealth will only require a 5 second delay before using it again.
- A new addition to the crypt.
- Robes & Lich's will be added. (Thanks to Razimus)
- Nearly all flowers & leaves will be harvestable and go through growth stages similar to trees and rocks.
Carpentry
- Able to craft Hammers, +20 uses when exceptionally made.
- Dye tub barrels (empty).
- Bushel (Container)
Blacksmithy
- Able to craft Smith Hammers, +20 uses when exceptionally made.
Tailoring
- Standard clothing items.
- Sewing Kit, +20 uses when exceptionally made.
- Bandages
- Robes (one will need to find the secrets of its craft first)
- Dyes - Made from various materials found throughout the world.
Tailoring Dyes
- Most dyes will be made from a mixture of potions and/or flowers.
- Each dye has 1 use.
- Once used on a dye barrel, the barrel will have a limited number of uses.
- Dyes will NOT work on armor, weapons.
Alchemy
- Mortar Pestle, +20 uses when exceptionally made.
- Heal, refresh, strength, oil, spell vials and armor vials.
Alchemy Spell Vials
- These vials will allow its user to instantly cast the vials spell type at no mana cost or skill requirements.
- Spells: In Lor, In Mani Ylem, Rel Sanct(bless)
- These vials will require mostly world harvested items and 1 empty bottle per.
Alchemy Armor Vials
- Armor vials will turn any plate armor into mage armor.
- Mage armor grants its user a no-mana-regen delay.
- The mana-regen-delay bonus will only work if the user has 80+ intelligence.
- Mage armor has MUCH less armor attributes then platemail and has NO dex penalties.
I'm sure there are a few things i missed. This is a big one.