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 Post subject: 12/22/11 - Tree's & Lights, Will it get dark?
PostPosted: Thu Dec 22, 2011 2:13 pm 
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Joined: Mon Apr 25, 2011 8:22 pm
Posts: 720
Website: http://www.enigmauo.com
CRITICAL UPDATE

We have moved our site and server to an upgraded host.
Due to the move off our old DNS you will need to update the
EnigmaUO Launcher (HERE)

A recent flaw in the launcher that did not allow for cross URL
parsing has been fixed. Current players will not need to reinstall
the First Dawn client itself, just their Launcher (download)
New players can play by going to the Join section from the main page.

Updates:
  • Tree's are now harvestable and in a more realistic manner.
  • A tree will eventualy fall to a stump after being chopped at.
  • Tree's have the following stages: Seed, seedling, sapling and adult.
  • New skills: Carpentry and Harvesting.
  • Carpentry is used to craft numerous containers and furniture.
  • Carpenters can craft fillable buckets that can be used to water a tree.
  • Tree's that are watered will increase their growth speed.
  • Harvesting is used to gather resources from tree's.
    (All plantation and certain stone will soon be available to)
  • The construction of Slumon' Oubliette (prison) is nearly finished.
    (You can find the path just north of The Hammer & Anvil)

Time System:
  • In-game days will consist of 8 real day hours.
  • Morning will scale from partly light to dark nights.
  • At nights, lights in town will turn on. Occasionally some lights might go out.
  • Certain creatures will spawn and roam town at night.
I apologize for the recent server downtime. I have been away the past week and due to our recent server relocation there was a conflict with the launcher and connectivity.

As well all know this time of the year is a very busy time. I will spend most the free time I get here pushing forward with the recent ideas mentioned before. Things here are far from being abandoned and I still have just as much passion as ever. I wanted to make this clear for any doubters.
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