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Thoughts on some possible environmental features https://enigmauo.com/forums/viewtopic.php?t=130 |
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Author: | Draconis [ Sun Dec 04, 2011 1:14 pm ] |
Post subject: | Thoughts on some possible environmental features |
Note these are all just concepts that are no in any particular organized maner, nor do any mean they will be diffidently seen on FD. Some concepts are taken from Raph Koster's "resource system". Others are ideas of Ilutzio's or myself. Lets discuss on any one feature you like in particular, ones you dislike or any you want to change. Be constructive.
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Author: | Bad Karma [ Sun Dec 04, 2011 2:22 pm ] |
Post subject: | Re: Thoughts on some possible environmental features |
Great concept ideas Draconis (and Illutzio). I do not regret a second that I found you guys and will continue to play this shard (once I have a little more free time). Some ideas are actually the same I was suggesting. It's all right that I don't have any credit on this list. I was a dick last time so I understand why you hate me. Anyways guys, 'your' ideas are great so far. I would like to point our few things. Reputation. Great so far, however it could be something like Civil council reputation (if a player is a politician) or Guilds reputation (if he is a member of the merchant guild, buy/sell actions) and Overall disposition (anything else, such as if you give food to beggars or if you are evil your disposition may change). Also, an idea on Guilds. There could be several NPC ran merchant guilds. In fact, a player could not be able to practise a certain craft legally in Britain without joining a certain guild. For tailoring - Tailors guild, for blacksmiths - Guild of tradesmen, Alchemy - Mage's guild etc. If player does not want to join any of the guilds but wants to be a freelance crafter, then legal shops will not buy anything from him and/or prohibit him from running his activity. He may be charged with fines and even be put in prison. Here we come to above mentioned 'black market' fence, who could ilegally buy/exchange your producs with profit. If a player chooses to join a guild, then he has to pay a certain percentage from his every operation to the guild. A player could be able to make a career there (by producing as much goods as possible), and perhaps even become a leader and become incredibly rich. Same goes for a Thieves Guild. A thieves will be able to freelance, however they are at risk of being killed by the members of the thieves guild, since it ruins their monopoly of their business. Player guilds are another story, of course. IMO there should be guild houses avaiable. Some houses in Britain are too large for one player, but would be enough for a guild. Some even have underground levels and second floors. Politics. There should be a Town hall meeting for election needs as well as giving out orders if you have a certain political office. If you guys dont plan on having a Bards Guild then this building perfectly suits for a Townhall (after a little modification). Just an idea guys. Also, LB's castle SHOULD have a purpose. Banks and city gambling. Somebody has to run both. Banks should be able to give out loans and gambling operations should be ran by somebody. Both banks and gambling houses could be robbed. Both should be crowdy. Banks at the day time and gambling houses during night time, for instance. Thats it for now. Cant think of anything else atm but again guys, if all this happens that would be the best UO ever made. Not because of online count, but because there will always be something to do even with low population because of the small map and the fact that NPC's actually play a role in the gameplay. So even two people will be able to change the gameplay dramatically. Even more than 1000 douchebags could change it on IPY2 haha. Ohh...forgot about permadeath. I still think that gameplay should be about strategic thought rather than mindless slaughter. So permadeath would be reasonable. And there should be a court too. Perhaps a detective system (Forensic) where you could spy for possible criminals and/or investigate crimes and find scents left after commiting a crime. The more serious the crime is the more obvious scents it leaves. Thus, a murder may be found by a detective and put into court. And if evidence is high enough he would be put in prison FOR A REALLY long time (in case of murder). Perhaps forever, but he could be paid a bail for and released sooner, for instance. |
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