Over all the testing is going on nicely I think, I've found a few bugs but were all minor. The server runs smoothly for me considering my comp is a total pos.
Everything looks Pre-Alpha or is damn close so I give props on that.
Drac and I have spoken about First Dawn's long term goal briefly but I believe we share similar views.
First Dawn should be as close to Pre-Alpha as possible while going on the aspect of what if UO continued on with the Pre-Alpha map and look/style of game play but made some changes and etc to make the game long term and even more enjoyable, as they would have if they had continued.
Everyone knows Pre-Alpha was just for testing to see if the concept would work, testing the game engine, lag, and also the peer to peer aspect.
Pre-Alpha was only up for around 2 months, and then soon Pre-Beta was released which had majority of the final game elements. Basically Pre-Alpha was never really completed, and that's why a Private Server that is 100% like Pre-Alpha won't work. Things need to be added to fill in the holes and please fans on both sides of the fence in order to draw players in.
If some additions are not added I think First Dawn will always remain a 2nd Server to some players, meaning it will always be a players server they goto when they are bored with their main. They will come and play for a few days, but once they get tried of not owning much and the slash n' bash they will go back to their main. Which will continue for however long until it doesn't entertain them anymore. That's what happened to a server called Divinity set pre-t2a uo.

Eventually that server went under after being online for about 2 years.
It'll be a test server to some people, and that is not what we want. We want First Dawn to be peoples main server, while still not selling out with flashy add ons and stayin for the majority part true to Pre-Alpha! That's the goal am I right?
Also I am curious as to how the server will hold up once public if the client/feature mix isn't just right. First impressions can mean everything to some people, it would be a tragedy to have people come try and not like or have thought it was something else, that's why its important to try and get it as close to right as possible from the start. And I know Draconis is aware of all this, hes no dummy.
I'd like to state some additions I would like to see and express why I would enjoy them, and why I think others would as well.
These are just my personal opinions and please feel free to comment honestly in reply with what you think and how you feel about the server and its direction
New Skills:
Smithing - Not all but A few more weapons able to craft (nothing over-powering like a haly or bard).
The ability to make a weapon that the NPC doesnt carry, and the ability to craft exceptional items. Making the world come alive by being even more hands on.
(Possibly add a mountain with a section of it accessible for mining, or just add a few small rock patches threw out the map that are mine able)
Tailoring - Add a couple more pieces of clothing able to craft, just like smithing the ability to create items the NPC doesn't have, and able to create them exceptional. If added add cotton spawns so players can gather, also add a spinning wheel and loom in brit to create cloth, also add scissors in game.
(only if housing is allowed) Carpentry - Able to create some types of furniture, containers, looms, spinning wheels, anvils & forges all for crafting at home.
Seems like a useless skills, but it brings the world more into color.
Tinkering - Just like Carpentry, allow some types of misc. items, able to craft exceptional items and also allow for deadly traps. I love trapped boxes!!
(This gives the skill more of a purpose, able to create such a powerful griefing device)
Bowyer/Fletching - Archery is a skill since early Ultima it totally should be here

allow bows/crossbows & arrows/bolts. Fletching kits some people can create arrows.
Add Factions:
order/chaos. or something from old ultima lore. - allowing players to have a side to choose, good or evil, british or blackthorne. War is a key element that interests players to continue playing.
Allow Housing:
Either by allowing homes to be placed out of the city or in specified housing areas, this allows for guilds and gives the player the ultimate sense of RPG, the ability to earn something that saves. This will make players keep coming back.
(Preferably classic homes only, include tents, set houses to be lootable like early uo.If you get someones house key, they can be looted dry)
Add Guilds:
Players get to form brotherhoods forming irl friendships and in-game bonds which will keep players logging in.
Quests:
Not a ton of them, but a couple quests would be really cool.
Other Additions:
Ability to cut up body pieces into jerky, brains, bones, etc organs.
Orc masks for RP (original tan hue)
I don't except or have my hopes up about these additions so feel free If anyone likes or dislikes any of these ideas to please reply, and also state why you don't approve.
Thanks for reading my super long ramble guys !!