In response to your first post.
1. Im very aware of the font used in the pre-alpha. It would be possible to use this font. The reason i chose not to is i really dislike it. Its way to similar to the modern Unifont and just seems unfitting. Also, the font First Dawn uses is ASCII type, it has in a way totally disappeared from OSI since Age of Shadows. There are some free shards out there who base from pre-aos and down who do not even use this font. To me this is one of those small things that go a long way.
2. Dildos
. I have long lost my archive article of the topic, but from its claims the wands were very overpowered. To the point that Gamemasters were asking players to turn them in. I guess they didn't have the feature to mass remove them via command as we do now. Some players kept them hidden, others did as they were told. I just have to little information about how they worked, did the have charges? Was it unlimited? Did they shoot a fireball each hit?
3. I did not know about the attack stance. The pre-alpha client shows no signs of any animations. Unless they just used the first frame of attack or something of the sort. Im a little confused exactly on this, i apologize if im way off.
4. The "god lands". Im in no way doubting you, i have taken a look around the area and could not find any area set for dueling, then again im uncertain of what to look for. I have seen the pic of colored armor and packs being handed out in this area. Mostly just a bunch of random structures and unused tiles. If you have any screens or more info about the area id love to add this on FD.
5. The level system thats in place is redundant. The number shown is merely a number projected by your total skill points. I did not add a level system like seen in the pre--alpha for 2 big reasons. First, the character status window that the modern client uses is completely handled by the client. If i were to distribute a modified version i could face legal problems. Unfortunately, many ideas and pre-alpha features im unable to implement exactly or at all due to client side limitations. Secondly, i always viewed level based MMOs as a big waste. It made later UO very unique and is really the only mainstream game to be successful with out it. Skill based provides more realistic choices. You have the freedom of working on whatever you want at the time. Level based is more of a "grind" or "repetitions" concept.
6. Lets have some!
In response to your second post:
Im confused how the level system worked in the pre-alpha as well. Was it a combination of skill/level based? Did your skills raise, while your stats would only raise when you level? Did you get to chose your stats?