Spells & Magic
Throw a fireball here, a lightning bolt there, and add a summoned pet for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of a learned mage.
There are a few different ways to cast spells in First Dawn:
Spells & Information
Every spell is classified by a specific circle. Each circle greatly effects its casting requirements, beneficial and negative effects.
Cast time is shown in seconds
Random(x) = a number is chosen at random no higher then the value of x.
Spell Circle (1)
|Light||In Lor||5||0.0||2.5||Light allows the user to ignore the effects of darkness from night or from being underground.|
|Bless||Rel Sanct||12||5.0||2.5||Enhances a target's Strength, Intelligence, and Dexterity by a percentage.|
|Negate Poison||An Nox||10||1.0||2.0||Neutralizes poison (higher Magic skill counteracts more intense poison)|
|Magic Missle||Grav Por||8||8.0||1.0|| A small, magical missle is cast at the target.|
Cannot be resisted.
|Heal||In Mani||10||10.0||1.0|| Restores targets health.|
Healing = (1 + Random(15) x (Magic Skill Value) ÷ 100.0)
Spell Circle (2)
|Unlock||Ex Por||15||11.0||2.5||Opens locked containers that are under effect of Magic Lock(An Ex Por) Fifth circle|
|Location||In Wis||12||5.0||1.5||Enhances a target's Strength, Intelligence, and Dexterity by a percentage.|
|Summon Creature||Kal Xen||20||15.0||4.25|| Allows the caster to summon a random animal to fight by their side.|
Summon Limit: Unlimited.
|Harm||An Mani||12||16.0||1.4|| Affects a target within 10 tiles of the caster. Damage is NOT affected by the range to target.|
Damage = (Rounded)Magic.Value ÷ 10
Cannot be resisted.
|Awaken||An Zu||15||20.0||2.75||Awakens your target that is under the effect of the spell Sleep(In Zu), Fifth Circle.|
Spell Circle (4)
|Wall Of Fire||In Flam Grav||20||20.0||2.5||Conjures a wall of fire. Deals 4 damage per second to anyone touching the field. Spreads 5 tiles in a row, perpendicular to the caster, centered on targeted tile.|
|Wall Of Poison||In Nox Grav||25||25.0||3.0||Conjures a wall of poison. Afflicts poison to anyone touching the field. Spreads 5 tiles in a row, perpendicular to the caster, centered on targeted tile.|
|Conjure Food||In Mani Ylem||5||0.0||1.5||Randomly creates food and places it in your backpack. Conjured items disappear after logging out.|
|Curse||Des Sanct||15||28.0||1.75||Lowers the Strength, Dexterity and Intelligence of the target by a percentage (Magic.Value ÷ 10 +1).|
|Fireball||Vas Flam||15||30.0||1.5||Hurls a magical fireball at your target damaging them. Damage = (Rounded)Magic.Value ÷ 7. If resisted, damage is also divided down by 1.5|
Spell Circle (4)
|Dispel Field||An Grav||20||31.0||2.75||Nullifies one tile of a field spell (Wall Of Fire and Wall Of Poison).|
|Protection||Uus Sanct||12||33.0||2.0|| Characters under the Protection spell effect can no longer have their spells "disrupted" when hit. As a result, those affected by the spell experience: decreased physical resistance; a reduction of their Magic Defense skill value by -35, and a slower casting speed modifier of 2 points. However, this penalty can lower neither Magic Defense nor the casting speed below 0. This spell will stay on—even after logging out, until you “turn it off” by casting it again. The spell effect will be purged when dying.|
Duration = (Seconds)6 x Magic.Value ÷ 5
|Reveal||Wis Quas||10||35.0||2.25||Reveals any hidden mobiles within a 2 tile radius of the targeted location or object.|
|Telekinesis||Ort Por Ylem||15||38.0||1.25||Allows you to use or move an object that is out of reach. Can be used to set off trapped containers from a safe distance.|
|Poison||In Nox||10||40.0||1.25||Attempts to poison your target. A random element is applied here. Each time the spell is cast a random number between 1 to 150 is chosen. If the casters Magic.Value is >= this random number the poison will be applied in a greater form. Alternatively, its applied at regular levels. If successfully Defended with Magic Defense, no poison will be applied.|
Spell Circle (5)
|Magic Lock||An Ex Por||15||43.0||2.25||Locks any targeted container.|
|Magic Unlock||In Ex Por||12||45.0||2.0||Unlocks and removes any effect of Magic Lock(An Ex Por) from a container. The caster whom locked the container before, their Magic.Value greatly effects the chances successfully unlocking.|
|Sleep||In Zu||15||48.0||2.0|| Puts your target to sleep. Making them incapable of moving, casting spells and attacking. Can only be undone by being damaged, casting Awaken(An Zu, Second Circle) or Waiting for the effect to time out.
Duration = (Seconds)(Magic.Value ÷ 7 + 1) x 2 + 5
|Great Heal||Vas Mani||18||51.0||2.25|| Greatly restores targets health.|
Healing = (Magic.Value x 0.4) + Random(10) + 1;
|Great Light||Vas Lor||22||55.0||3.75||Similar to the Light(In Lor, First Circle) spell, only this applies to all qualified mobiles within a 3 tile radius of the targeted area or object. This spell will not benefit anything that would otherwise mark the caster as criminal.|
Spell Circle (6)
|Help||Kal Lor||80||60.0||4.5||Allows the caster to be returned to safety, may only be used outside of combat. They spell is yet to be mastered, unknown locations are flashed before your eyes while you await your safety.|
|Incognito||Kal In Ex||25||65.0||2.5|| Disguises your character with a randomly generated appearance and name.|
Duration = (seconds)Magic.Value * 1.2
|Check Magic||Wis Ort||10||68.0||1.15||Currently used to evaluate any targeted Crossbow for any effects from the Enchant(Ort Ylem, Eighth circle) effect. Gives one good knowledge of he may be getting into.|
|Mana Drain||Ort Rel||10||70.0||1.15|| Reduces your targets mana.|
Reduced = (Rounded)Magic.Value ÷ 5
If resisted, no mana will be reduced.
|Fireworks||Bet Ort||20||72.0||1.0||Sets off a magical firework into the sky!|
Spell Circle (7)
|Invisibility||Sanct Lor||15||77.0||2.0|| Turns the targeted mobile invisible. While invisible any movement, speech or spell casting will break the effect.|
Duration(Seconds) = Magic.Value x 1.2 (Roughly 120% of the casters magic skill value)
|Delayed Blast||Tym Vas Flam||15||80.0||2.15|| Damages a target with an explosion. Single use, 3.2 second delay between targeting and the explosion.|
A dice roll is used here, the possible combinations are
7, 7 and 8. Then multiplied Scaled by (0.5 + Magic.Value ÷ 100.0).
Algorithm: (Dice roll) x Scaled = Damage.
If resisted, Damage is reduced by 0.5 per whole number. >.<
|Lightning||Ort Grav||20||83.0||1.75|| Damages the target with a bolt of lightning.|
Damage = (Dice roll: 7,7,8) x (1 + Magic.Value ÷ 100.0). If resisted damage is reduced by 0.5 per whole number.
|Energy Bolt||Corp Por||25||87.0||2.0|| Attacks a target with a bolt of energy.|
Damage = (Dice roll: 9,6,8) x (0.5 + Magic.Value ÷ 100.0). If resisted damage is reduced by 0.5 per whole number.
|Resurrection||In Mani Corp||30||90.0||4.25||Resurrects a dead player. Cannot be used on NPCs, summons or monsters.|
Spell Circle (8)
|Tremor||In Vas Por Ylem||30||93.0||4.50||Damages nearby creatures and characters with a tremor. This spell requires the caster to have line of sight to the target. Will damage hidden targets. (1/3 of current hitpoints for both players and NPCs. Max and min damages for NPCs: 10 and 100).|
|Wall Of Sleep||In Zu Grav||20||95.0||2.25|| Conjures a wall of sleeping effect. Anything touching the field will immediately be under the effects of the Sleep(In Zu, Fifth circle).|
Duration(Seconds) = 3.0 + (Magic.Value ÷ 3.0).
|Mana Vampire||Ort Sanct||20||94.0||2.00||This spell "takes" an amount of mana from the target and returns it to the caster by making a comparison between the caster's current mana level and max mana level. Will not drain more than the target has currently and will not put the caster over his maximum mana.|
|Meteorite||Kal Jux Ylem||35||96.0||2.5||Damages nearby targets with meteors that hit for fire damage split between the targets. if you only hit one target, the target takes between 45-55 damage, modified by intelligence, skills, etc. If you hit more than one target, the damage amount is doubled, and then divided among each target evenly.|
|Enchant||Ort Ylem||50||100.0||3.15|| Allows the caster to enchant a Crossbow (within his or her invetory) with a random magical effect that is triggered upon firing the bow.|
1 of the 3 following effects are applied randomly:
Duration is permanent until the amount of charges have been depleted.